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This is because lost troops are not only missing from the next battle, they also lower our rating afterwards. Instead of large surfaces on which to station our units without any problems, we now also have to find solutions for narrow bridges that bring us minimal losses.
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It comes in handy that the environment is far more influential than usual, and much more varied. After all, if our monster gets a hit from behind, it will hurt more than from the side or front. This is not new to strategy games, but for it is Heroes and forces us to think a step further. Every creature can walk a certain distance and, at the end, turn based on the decision of which direction they should look. On the battlefield the heroes are standing on the side, so they can delegate the dirty part of the work to their units. Unfortunately we can't have a look at the cities, but we watch some amazing fights instead, and they are wonderfully old-fashioned and turn-based. From the look of the design, it is rather based on the third part of the strategy series, and still looks stunningly detailed.
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Rather it is a complete adventure into its own history, that is located between parts five and six, and plays in the world of Ashan. "This is not a simple spin-off," says Doru Apreotesei, Creative Supervisor of Might and Magic Heroes Online, trying to dispel the skepticism of the present journalists. So we click our hero in real time, in the direction we want to go, and collect piles of gold and chests and wood. After all, given the fact that here we see a free-to-play browser game, turn-based movement wouldn't have made a lot of sense. That's a small revolution, but after some thought, it's actually not. It is immediately apparent that there is no turn-based movement. On his journey he is accompanied by some creatures recruited from tombs and, probably, from his capital. In the office of Bluebyte we sink right into the fantasy world and accompany a necromancer, who adventures on seeking an exit through the catacombs of Prison Island. That is now almost twelve years ago and after Heroes of Might and Magic V and its successor couldn't surpass my love for the third part, the announcement in Dusseldorf of Might and Magic Online Heroes was, for me, a very special one. I become melancholy when I think of all the many hours that I, stereotyped enough in the basement of my parents house, spent with Heroes of Might and Magic III. For the latter we have gone all the way from Berlin to Dusseldorf to find out whether the name is also embedded in the product.
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Ubisoft has done this several times recently, with the announcement of Silent Hunter Online, Anno Online and Might & Magic Heroes Online.
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